Zombie Master
DARK 4

Zombie Master

  • ATK:
  • 1800

  • DEF:
  • 0

  • View:
  • 4203




Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 7, 2026
62± 6/ 100
Power Score
Intrinsic 60
Deck 63

Zombie Master — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 63 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion, Material body

Why it scores here

Zombie Master converts a hand card and a Level 4 or lower Zombie in either graveyard into a board body, once per turn, which is a steady extender rather than a source of disruption. Its 1800 ATK earns nothing, and the score rests on the recursion line and on being a cheap single-copy Zombie staple that 172 sampled decks run at about 1.3 copies each. The card has no combo or interaction evidence in this pack, so its combo and interaction scores come from text alone and stay modest.

Axis scores

Axis Score Evidence
Accessibility 60 Runs in 172 sampled decks with one copy typical, but it must already be face-up on the field to activate, so it is not live from the opening hand (observed + verified).
Combo & Conversion 55 Text converts one hand discard into one Level 4-or-lower Zombie revived from either graveyard, a clean one-for-one extension with no combo boards to confirm it (verified, inferred).
Resource Economy 55 Discard one and revive one is card-neutral, with graveyard recursion as the only advantage source; no combo netCardAdvantage data (verified, inferred).
Effect & Interaction 15 No negation, removal, or hand-trap reach; the effect is purely a summon (verified).
Material Utility 60 A Level 4 DARK Zombie body remains usable as material even if its effect is negated, though no material role combo counts back this up (verified, inferred).
Resilience & Flexibility 45 Once per turn and dependent on being face-up, so one backrow or negate removes the effect, though it can target either graveyard (verified, inferred).
Deck-Building Efficiency 80 One slot at about 1.3 copies, no garnet or lock restriction, and a generic Zombie staple playable across 58 archetypes (observed, verified).

Calculation

Weight profile: Primary role Extender (no secondary blend applied for scoring; secondary roles noted for writeup only). Intrinsic ≈ 60, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy recursion that turns a dead hand card into a board body
  • Targets either graveyard, so the effect has several routes
  • Broad Zombie body that runs in 58 archetypes, so it is portable across homes
  • Level 4 DARK Zombie body stays useful as material even if blanked

Weaknesses

  • Requires the card to be face-up on the field before it does anything
  • Once per turn, so the recursion is slow to repeat
  • No negation, removal, or hand-trap reach
  • Card-neutral economy, with no draw or search

Counters / choke points

  • Backrow or negate effects that stop the on-field effect
  • Once-per-turn limit reached early in the turn
  • Opponent removing the face-up body before activation

Best use

Extender that revives a Zombie from either graveyard after discarding one card. Decks: Zombie builds, Mezuki Zombie shells, Zombie World and Foolish Burial lines. Suggested copies: 1.

Evidence & gaps

  • Verified: Once per turn: discard 1 monster from hand to GY, then Special Summon a Level 4 or lower Zombie from either GY; Must be face-up on the field to activate and resolve; Level 4 DARK Zombie with 1800 ATK; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 172 sampled decks, with 1.28 copies on average and 132 decks running one copy; Most common partners are Mezuki (83.1%) and Zombie World (65.7%); Spread across 58 distinct archetypes
  • Inferred: Functions as an extender that converts a hand card into a board body; Recursion route is repeatable only once per turn; Material value holds even when the effect is negated
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top